#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_export.h"
namespace gpu {
namespace gles2 {
std::string extensions_;
};
+class GL_EXPORT ScopedSetGLToRealGLApi {
+ public:
+ ScopedSetGLToRealGLApi();
+ ~ScopedSetGLToRealGLApi();
+
+ private:
+ GLApi* old_gl_api_;
+};
+
} // namespace gfx
#endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_