class GL_EXPORT GLFenceNV : public GLFence {
public:
GLFenceNV(bool flush);
- virtual ~GLFenceNV();
+ ~GLFenceNV() override;
// GLFence implementation:
- virtual bool HasCompleted() OVERRIDE;
- virtual void ClientWait() OVERRIDE;
- virtual void ServerWait() OVERRIDE;
+ bool HasCompleted() override;
+ void ClientWait() override;
+ void ServerWait() override;
private:
GLuint fence_;