#include "ui/gl/gl_fence_egl.h"
+#include "ui/gl/egl_util.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
EGLint value = 0;
if (eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value) !=
EGL_TRUE) {
+ LOG(ERROR) << "Failed to get EGLSync attribute. error code:"
+ << eglGetError();
return true;
}
if (!flush_event_.get() || flush_event_->IsSignaled()) {
EGLint flags = 0;
EGLTimeKHR time = EGL_FOREVER_KHR;
- eglClientWaitSyncKHR(display_, sync_, flags, time);
+ EGLint result = eglClientWaitSyncKHR(display_, sync_, flags, time);
+ DCHECK_NE(EGL_TIMEOUT_EXPIRED_KHR, result);
+ if (result == EGL_FALSE) {
+ LOG(FATAL) << "Failed to wait for EGLSync. error:"
+ << ui::GetLastEGLErrorString();
+ }
} else {
LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
}
}
void GLFenceEGL::ServerWait() {
+ if (!gfx::g_driver_egl.ext.b_EGL_KHR_wait_sync) {
+ ClientWait();
+ return;
+ }
if (!flush_event_.get() || flush_event_->IsSignaled()) {
EGLint flags = 0;
- eglWaitSyncKHR(display_, sync_, flags);
+ if (eglWaitSyncKHR(display_, sync_, flags) == EGL_FALSE) {
+ LOG(FATAL) << "Failed to wait for EGLSync. error:"
+ << ui::GetLastEGLErrorString();
+ }
} else {
LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
}