#import <UIKit/UIKit.h>
+#include <cmath>
+
#include "base/basictypes.h"
#include "base/strings/sys_string_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/gfx/font.h"
+#include "ui/gfx/font_render_params.h"
namespace gfx {
return font_size_;
}
+const FontRenderParams& PlatformFontIOS::GetFontRenderParams() const {
+ NOTIMPLEMENTED();
+ static FontRenderParams params;
+ return params;
+}
+
NativeFont PlatformFontIOS::GetNativeFont() const {
return [UIFont fontWithName:base::SysUTF8ToNSString(font_name_)
size:font_size_];
height_ = font.lineHeight;
ascent_ = font.ascender;
cap_height_ = font.capHeight;
- average_width_ = [@"x" sizeWithFont:font].width;
+ if (font) {
+ NSDictionary* attributes = @{ NSFontAttributeName : font };
+ average_width_ = std::ceil([@"x" sizeWithAttributes:attributes].width);
+ } else {
+ average_width_ = 0;
+ }
}
////////////////////////////////////////////////////////////////////////////////