namespace ui {
namespace test {
-TestEventProcessor::TestEventProcessor() : num_times_processing_finished_(0) {}
+TestEventProcessor::TestEventProcessor()
+ : should_processing_occur_(true),
+ num_times_processing_started_(0),
+ num_times_processing_finished_(0) {
+}
+
TestEventProcessor::~TestEventProcessor() {}
void TestEventProcessor::SetRoot(scoped_ptr<EventTarget> root) {
root_ = root.Pass();
}
-void TestEventProcessor::ResetCounts() {
+void TestEventProcessor::Reset() {
+ should_processing_occur_ = true;
+ num_times_processing_started_ = 0;
num_times_processing_finished_ = 0;
}
return EventProcessor::OnEventFromSource(event);
}
+void TestEventProcessor::OnEventProcessingStarted(Event* event) {
+ num_times_processing_started_++;
+ if (!should_processing_occur_)
+ event->SetHandled();
+}
+
void TestEventProcessor::OnEventProcessingFinished(Event* event) {
num_times_processing_finished_++;
}