// scrolls of each of the values in |offsets|.
void ScrollSequence(const gfx::Point& start,
const base::TimeDelta& step_delay,
- const std::vector<gfx::Point>& offsets,
+ const std::vector<gfx::PointF>& offsets,
int num_fingers);
// Generates a key press event. On platforms except Windows and X11, a key