EventConverterEvdev::EventConverterEvdev() {}
+EventConverterEvdev::EventConverterEvdev(const EventDispatchCallback& callback)
+ : dispatch_callback_(callback) {}
+
EventConverterEvdev::~EventConverterEvdev() {}
-void EventConverterEvdev::DispatchEvent(scoped_ptr<ui::Event> event) {
- EventFactoryOzone::DispatchEvent(event.Pass());
+void EventConverterEvdev::DispatchEventToCallback(ui::Event* event) {
+ dispatch_callback_.Run(event);
}
} // namespace ui