#include "ui/events/keycodes/keyboard_codes_posix.h"
typedef union _XEvent XEvent;
+typedef struct _XDisplay XDisplay;
namespace ui {
-EVENTS_BASE_EXPORT KeyboardCode KeyboardCodeFromXKeyEvent(XEvent* xev);
+EVENTS_BASE_EXPORT KeyboardCode KeyboardCodeFromXKeyEvent(const XEvent* xev);
EVENTS_BASE_EXPORT KeyboardCode KeyboardCodeFromXKeysym(unsigned int keysym);
-EVENTS_BASE_EXPORT const char* CodeFromXEvent(XEvent* xev);
+EVENTS_BASE_EXPORT const char* CodeFromXEvent(const XEvent* xev);
// Returns a character on a standard US PC keyboard from an XEvent.
-EVENTS_BASE_EXPORT uint16 GetCharacterFromXEvent(XEvent* xev);
+EVENTS_BASE_EXPORT uint16 GetCharacterFromXEvent(const XEvent* xev);
// Converts a KeyboardCode into an X KeySym.
EVENTS_BASE_EXPORT int XKeysymForWindowsKeyCode(KeyboardCode keycode,
bool shift);
+// Returns a XKeyEvent keycode (scancode) for a KeyboardCode. Keyboard layouts
+// are usually not injective, so inverse mapping should be avoided when
+// practical. A round-trip keycode -> KeyboardCode -> keycode will not
+// necessarily return the original keycode.
+EVENTS_BASE_EXPORT unsigned int XKeyCodeForWindowsKeyCode(KeyboardCode key_code,
+ int flags,
+ XDisplay* display);
+
// Converts an X keycode into ui::KeyboardCode.
EVENTS_BASE_EXPORT KeyboardCode
DefaultKeyboardCodeFromHardwareKeycode(unsigned int hardware_code);
+// Initializes a core XKeyEvent from an XI2 key event.
+EVENTS_BASE_EXPORT void InitXKeyEventFromXIDeviceEvent(const XEvent& src,
+ XEvent* dst);
+
} // namespace ui
#endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_X_H_