// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+// MSVC++ requires this to be set before any other includes to get M_PI.
+#define _USE_MATH_DEFINES
+
+#include <cmath>
+
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/gestures/motion_event_aura.h"
float x,
float y,
float raw_x,
- float raw_y,
- float radius,
- float pressure) {
+ float raw_y) {
ui::TouchEvent event(type,
gfx::PointF(x, y),
0,
id,
base::TimeDelta::FromMilliseconds(0),
- radius,
- radius,
0,
- pressure);
+ 0,
+ 0,
+ 0);
event.set_root_location(gfx::PointF(raw_x, raw_y));
return event;
}
+ui::TouchEvent TouchWithTapParams(ui::EventType type,
+ int id,
+ float radius_x,
+ float radius_y,
+ float rotation_angle,
+ float pressure) {
+ ui::TouchEvent event(type,
+ gfx::PointF(1, 1),
+ 0,
+ id,
+ base::TimeDelta::FromMilliseconds(0),
+ radius_x,
+ radius_y,
+ rotation_angle,
+ pressure);
+ event.set_root_location(gfx::PointF(1, 1));
+ return event;
+}
+
ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) {
return ui::TouchEvent(
type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(ms));
EXPECT_EQ(ids[2], event.GetPointerId(1));
// Test cloning of pointer count and id information.
+ // TODO(mustaq): Make a separate clone test
scoped_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(2U, clone->GetPointerCount());
EXPECT_EQ(ids[0], clone->GetPointerId(0));
float y;
float raw_x;
float raw_y;
- float r;
- float p;
x = 14.4f;
y = 17.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
- r = 25.7f;
- p = 48.2f;
TouchEvent press0 =
- TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y, r, p);
+ TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y);
event.OnTouch(press0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
- EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2);
- EXPECT_FLOAT_EQ(p, event.GetPressure(0));
x = 17.8f;
y = 12.1f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
- r = 21.2f;
- p = 18.4f;
TouchEvent press1 =
- TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y, r, p);
+ TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y);
event.OnTouch(press1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
- EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2);
- EXPECT_FLOAT_EQ(p, event.GetPressure(1));
// Test cloning of pointer location information.
scoped_ptr<MotionEvent> clone = event.Clone();
- EXPECT_EQ(2U, clone->GetPointerCount());
- EXPECT_FLOAT_EQ(x, clone->GetX(1));
- EXPECT_FLOAT_EQ(y, clone->GetY(1));
- EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
- EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
- EXPECT_FLOAT_EQ(r, clone->GetTouchMajor(1) / 2);
- EXPECT_FLOAT_EQ(p, clone->GetPressure(1));
+ {
+ const MotionEventAura* raw_clone_aura =
+ static_cast<MotionEventAura*>(clone.get());
+ EXPECT_EQ(2U, raw_clone_aura->GetPointerCount());
+ EXPECT_FLOAT_EQ(x, raw_clone_aura->GetX(1));
+ EXPECT_FLOAT_EQ(y, raw_clone_aura->GetY(1));
+ EXPECT_FLOAT_EQ(raw_x, raw_clone_aura->GetRawX(1));
+ EXPECT_FLOAT_EQ(raw_y, raw_clone_aura->GetRawY(1));
+ }
x = 27.9f;
y = 22.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
- r = 7.6f;
- p = 82.1f;
TouchEvent move1 =
- TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y, r, p);
+ TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y);
event.OnTouch(move1);
EXPECT_FLOAT_EQ(x, event.GetX(1));
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
- EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2);
- EXPECT_FLOAT_EQ(p, event.GetPressure(1));
x = 34.6f;
y = 23.8f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
- r = 12.9f;
- p = 14.2f;
TouchEvent move0 =
- TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y, r, p);
+ TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y);
event.OnTouch(move0);
EXPECT_FLOAT_EQ(x, event.GetX(0));
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
- EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2);
- EXPECT_FLOAT_EQ(p, event.GetPressure(0));
+}
+
+TEST(MotionEventAuraTest, TapParams) {
+ // Test that touch params are stored correctly.
+ MotionEventAura event;
+
+ int ids[] = {15, 13};
+
+ float radius_x;
+ float radius_y;
+ float rotation_angle;
+ float pressure;
+
+ radius_x = 123.45f;
+ radius_y = 67.89f;
+ rotation_angle = 23.f;
+ pressure = 0.123f;
+ TouchEvent press0 = TouchWithTapParams(
+ ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure);
+ event.OnTouch(press0);
+
+ EXPECT_EQ(1U, event.GetPointerCount());
+ EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(0) / 2);
+ EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2);
+ EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(0) * 180 / M_PI + 90);
+ EXPECT_FLOAT_EQ(pressure, event.GetPressure(0));
+
+ radius_x = 67.89f;
+ radius_y = 123.45f;
+ rotation_angle = 46.f;
+ pressure = 0.456f;
+ TouchEvent press1 = TouchWithTapParams(
+ ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure);
+ event.OnTouch(press1);
+
+ EXPECT_EQ(2U, event.GetPointerCount());
+ EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
+ EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
+ EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);
+ EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
+
+ // Test cloning of tap params
+ scoped_ptr<MotionEvent> clone = event.Clone();
+ {
+ const MotionEventAura* raw_clone_aura =
+ static_cast<MotionEventAura*>(clone.get());
+ EXPECT_EQ(2U, raw_clone_aura->GetPointerCount());
+ EXPECT_FLOAT_EQ(radius_y, raw_clone_aura->GetTouchMajor(1) / 2);
+ EXPECT_FLOAT_EQ(radius_x, raw_clone_aura->GetTouchMinor(1) / 2);
+ EXPECT_FLOAT_EQ(
+ rotation_angle, raw_clone_aura->GetOrientation(1) * 180 / M_PI);
+ EXPECT_FLOAT_EQ(pressure, raw_clone_aura->GetPressure(1));
+ }
+
+ radius_x = 76.98f;
+ radius_y = 321.54f;
+ rotation_angle = 64.f;
+ pressure = 0.654f;
+ TouchEvent move1 = TouchWithTapParams(
+ ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure);
+ event.OnTouch(move1);
+
+ EXPECT_EQ(2U, event.GetPointerCount());
+ EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
+ EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
+ EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);
+ EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
}
TEST(MotionEventAuraTest, Timestamps) {
EXPECT_EQ(MotionEvent::TOOL_TYPE_UNKNOWN, event.GetToolType(0));
}
+TEST(MotionEventAuraTest, Flags) {
+ int ids[] = {7, 11};
+ MotionEventAura event;
+
+ TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
+ press0.set_flags(EF_CONTROL_DOWN);
+ event.OnTouch(press0);
+ EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags());
+
+ TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
+ press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN);
+ event.OnTouch(press1);
+ EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN, event.GetFlags());
+}
+
} // namespace ui