return false;
}
- last_touch_event_flags_ = event.flags();
last_touch_event_latency_info_ = *event.latency();
pointer_state_.OnTouch(event);
scoped_ptr<ui::GestureEvent> event(
new ui::GestureEvent(gesture.x,
gesture.y,
- last_touch_event_flags_,
+ gesture.flags,
gesture.time - base::TimeTicks(),
details));