result.raw_y = event.GetRawY(pointer_index);
result.pressure = event.GetPressure(pointer_index);
result.touch_major = event.GetTouchMajor(pointer_index);
+ result.touch_minor = event.GetTouchMinor(pointer_index);
+ result.orientation = event.GetOrientation(pointer_index);
return result;
}
virtual ~CompoundMotionEvent() {}
virtual int GetId() const OVERRIDE { return latest().GetId(); }
+
virtual Action GetAction() const OVERRIDE { return latest().GetAction(); }
+
virtual int GetActionIndex() const OVERRIDE {
return latest().GetActionIndex();
}
+
virtual size_t GetPointerCount() const OVERRIDE {
return latest().GetPointerCount();
}
+
virtual int GetPointerId(size_t pointer_index) const OVERRIDE {
return latest().GetPointerId(pointer_index);
}
+
virtual float GetX(size_t pointer_index) const OVERRIDE {
return latest().GetX(pointer_index);
}
+
virtual float GetY(size_t pointer_index) const OVERRIDE {
return latest().GetY(pointer_index);
}
+
virtual float GetRawX(size_t pointer_index) const OVERRIDE {
return latest().GetRawX(pointer_index);
}
+
virtual float GetRawY(size_t pointer_index) const OVERRIDE {
return latest().GetRawY(pointer_index);
}
+
virtual float GetTouchMajor(size_t pointer_index) const OVERRIDE {
return latest().GetTouchMajor(pointer_index);
}
+
+ virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE {
+ return latest().GetTouchMinor(pointer_index);
+ }
+
+ virtual float GetOrientation(size_t pointer_index) const OVERRIDE {
+ return latest().GetOrientation(pointer_index);
+ }
+
virtual float GetPressure(size_t pointer_index) const OVERRIDE {
return latest().GetPressure(pointer_index);
}
+
virtual ToolType GetToolType(size_t pointer_index) const OVERRIDE {
return latest().GetToolType(pointer_index);
}
+
virtual int GetButtonState() const OVERRIDE {
return latest().GetButtonState();
}
+
+ virtual int GetFlags() const OVERRIDE { return latest().GetFlags(); }
+
virtual base::TimeTicks GetEventTime() const OVERRIDE {
return latest().GetEventTime();
}
+
virtual size_t GetHistorySize() const OVERRIDE { return events_.size() - 1; }
+
virtual base::TimeTicks GetHistoricalEventTime(
size_t historical_index) const OVERRIDE {
DCHECK_LT(historical_index, GetHistorySize());
return events_[historical_index]->GetEventTime();
}
+
virtual float GetHistoricalTouchMajor(
size_t pointer_index,
size_t historical_index) const OVERRIDE {
DCHECK_LT(historical_index, GetHistorySize());
return events_[historical_index]->GetTouchMajor();
}
+
virtual float GetHistoricalX(size_t pointer_index,
size_t historical_index) const OVERRIDE {
DCHECK_LT(historical_index, GetHistorySize());
return events_[historical_index]->GetX(pointer_index);
}
+
virtual float GetHistoricalY(size_t pointer_index,
size_t historical_index) const OVERRIDE {
DCHECK_LT(historical_index, GetHistorySize());
return events_[historical_index]->GetY(pointer_index);
}
+
virtual scoped_ptr<MotionEvent> Clone() const OVERRIDE {
MotionEventVector cloned_events;
cloned_events.reserve(events_.size());
return scoped_ptr<MotionEvent>(
new CompoundMotionEvent(cloned_events.Pass()));
}
+
virtual scoped_ptr<MotionEvent> Cancel() const OVERRIDE {
return latest().Cancel();
}