: base_layer_(NULL) {
}
- virtual ~InvertingObserver() {}
+ ~InvertingObserver() override {}
void SetLayer(Layer* base_layer) { base_layer_ = base_layer; }
inverse_layers_.push_back(inverse_layer);
}
- virtual void OnImplicitAnimationsCompleted() OVERRIDE {}
+ void OnImplicitAnimationsCompleted() override {}
- virtual void OnLayerAnimationScheduled(
- LayerAnimationSequence* sequence) OVERRIDE {
+ void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override {
DCHECK(base_layer_ != NULL)
<< "Must set base layer with ScopedLayerAnimationSettings::"
<< "SetInverslyAnimatedBaseLayer";