std::vector<ScaleFactor>* g_supported_scale_factors = NULL;
-#if defined(OS_WIN)
-// Helper function that determines whether we want to optimize the UI for touch.
-bool UseTouchOptimizedUI() {
- // If --touch-optimized-ui is specified and not set to "auto", then override
- // the hardware-determined setting (eg. for testing purposes).
- static bool has_touch_optimized_ui = CommandLine::ForCurrentProcess()->
- HasSwitch(switches::kTouchOptimizedUI);
- if (has_touch_optimized_ui) {
- const std::string switch_value = CommandLine::ForCurrentProcess()->
- GetSwitchValueASCII(switches::kTouchOptimizedUI);
-
- // Note that simply specifying the switch is the same as enabled.
- if (switch_value.empty() ||
- switch_value == switches::kTouchOptimizedUIEnabled) {
- return true;
- } else if (switch_value == switches::kTouchOptimizedUIDisabled) {
- return false;
- } else if (switch_value != switches::kTouchOptimizedUIAuto) {
- LOG(ERROR) << "Invalid --touch-optimized-ui option: " << switch_value;
- }
- }
-
- // We use the touch layout only when we are running in Metro mode.
- return base::win::IsMetroProcess() && ui::IsTouchDevicePresent();
-}
-#endif // defined(OS_WIN)
-
const float kScaleFactorScales[] = {1.0f, 1.0f, 1.25f, 1.33f, 1.4f, 1.5f, 1.8f,
2.0f, 3.0f};
COMPILE_ASSERT(NUM_SCALE_FACTORS == arraysize(kScaleFactorScales),
} // namespace
-DisplayLayout GetDisplayLayout() {
-#if defined(OS_WIN)
- if (UseTouchOptimizedUI())
- return LAYOUT_TOUCH;
-#endif
- return LAYOUT_DESKTOP;
-}
-
void SetSupportedScaleFactors(
const std::vector<ui::ScaleFactor>& scale_factors) {
if (g_supported_scale_factors != NULL)