// Returns if the client supports inline composition currently.
virtual bool CanComposeInline() const = 0;
- // Returns current caret (insertion point) bounds relative to the screen
+ // Returns current caret (insertion point) bounds in the universal screen
// coordinates. If there is selection, then the selection bounds will be
// returned.
+ // Note: On Windows, the returned value is supposed to be DIP (Density
+ // Independent Pixel).
+ // TODO(ime): Have a clear spec whether the returned value is DIP or not.
+ // http://crbug.com/360334
virtual gfx::Rect GetCaretBounds() const = 0;
- // Retrieves the composition character boundary rectangle relative to the
+ // Retrieves the composition character boundary rectangle in the universal
// screen coordinates. The |index| is zero-based index of character position
// in composition text.
// Returns false if there is no composition text or |index| is out of range.
// The |rect| is not touched in the case of failure.
+ // Note: On Windows, the returned value is supposed to be DIP
+ // (Density Independent Pixel).
+ // TODO(ime): Have a clear spec whether the returned value is DIP or not.
+ // http://crbug.com/360334
virtual bool GetCompositionCharacterBounds(uint32 index,
gfx::Rect* rect) const = 0;
// Ensure the caret is within |rect|. |rect| is in screen coordinates and
// may extend beyond the bounds of this TextInputClient.
+ // Note: On Windows, the returned value is supposed to be DIP (Density
+ // Independent Pixel).
+ // TODO(ime): Have a clear spec whether the returned value is DIP or not.
+ // http://crbug.com/360334
virtual void EnsureCaretInRect(const gfx::Rect& rect) = 0;
// Called when IME shows a candidate window.