#ifndef UI_BASE_IME_INPUT_METHOD_DELEGATE_H_
#define UI_BASE_IME_INPUT_METHOD_DELEGATE_H_
-#include "base/event_types.h"
#include "ui/base/ui_base_export.h"
-#include "ui/events/event_constants.h"
-#include "ui/events/keycodes/keyboard_codes.h"
namespace ui {
+
+class KeyEvent;
+
namespace internal {
// An interface implemented by the object that handles events sent back from an
// Dispatch a key event already processed by the input method.
// Returns true if the event was processed.
- virtual bool DispatchKeyEventPostIME(
- const base::NativeEvent& native_key_event) = 0;
-
- // TODO(komatsu): Unify this function to DispatchKeyEventPostIME.
- virtual bool DispatchFabricatedKeyEventPostIME(ui::EventType type,
- ui::KeyboardCode key_code,
- int flags) = 0;
+ virtual bool DispatchKeyEventPostIME(const ui::KeyEvent& key_event) = 0;
};
} // namespace internal