#ifndef UI_BASE_CURSOR_CURSOR_UTIL_H_
#define UI_BASE_CURSOR_CURSOR_UTIL_H_
+#include <vector>
+
#include "base/compiler_specific.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/base/ui_base_export.h"
SkBitmap* bitmap_in_out,
gfx::Point* hotpoint_in_out);
+// Helpers for CursorLoader.
+void GetImageCursorBitmap(int resource_id,
+ float scale,
+ gfx::Display::Rotation rotation,
+ gfx::Point* hotspot,
+ SkBitmap* bitmap);
+void GetAnimatedCursorBitmaps(int resource_id,
+ float scale,
+ gfx::Display::Rotation rotation,
+ gfx::Point* hotspot,
+ std::vector<SkBitmap>* bitmaps);
+
} // namespace ui
#endif // UI_BASE_CURSOR_CURSOR_UTIL_H_