delegate1.ResetCounts();
delegate2.ResetCounts();
- // Events are ignored by w2, as it's receiving a partial touch stream.
+ // Events now go to w2.
ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
DispatchEventUsingWindowDispatcher(&move);
EXPECT_EQ(0, delegate1.gesture_event_count());
EXPECT_EQ(0, delegate1.touch_event_count());
EXPECT_EQ(0, delegate2.gesture_event_count());
- EXPECT_EQ(0, delegate2.touch_event_count());
+ EXPECT_EQ(1, delegate2.touch_event_count());
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());