void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
Window* window,
ui::EventResult result) {
- ui::TouchEvent orig_event(*event, window, this->window());
+ // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
+ // gesture detection. See crbug.com/410280.
+ if (!ui::GestureRecognizer::Get()
+ ->ProcessTouchEventPreDispatch(*event, window)) {
+ return;
+ }
+
// Once we've fully migrated to the eager gesture detector, we won't need to
// pass an event here.
scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
- orig_event, result, window));
+ *event, result, window));
DispatchDetails details = ProcessGestures(gestures.get());
if (details.dispatcher_destroyed)
return;
// being dispatched.
if (dispatching_held_event_ || !held_move_event_ ||
!held_move_event_->IsTouchEvent()) {
- // If the event is being handled asynchronously, ignore it.
- if(event.result() & ui::ER_CONSUMED)
- return details;
- scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
// Once we've fully migrated to the eager gesture detector, we won't
// need to pass an event here.
ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
static_cast<Window*>(event.target()),
window());
+
+ if (event.result() & ui::ER_CONSUMED)
+ orig_event.StopPropagation();
+
+ // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
+ // gesture detection. See crbug.com/410280.
+ if (!ui::GestureRecognizer::Get()
+ ->ProcessTouchEventPreDispatch(orig_event,
+ static_cast<Window*>(target))) {
+ return details;
+ }
+
+ scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
+
gestures.reset(
ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
orig_event, event.result(), static_cast<Window*>(target)));
break;
}
- if (dispatching_held_event_ || !held_move_event_ ||
- !held_move_event_->IsTouchEvent()) {
- ui::TouchEvent orig_event(*event, target, window());
-
- // If the touch event is invalid in some way, the gesture recognizer will
- // reject it. This must call |StopPropagation()|, in order to prevent the
- // touch from being acked in |PostDispatchEvent|.
- if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
- target)) {
- event->StopPropagation();
- }
- }
-
PreDispatchLocatedEvent(target, event);
}