#include "ui/gfx/screen.h"
namespace gfx {
+class Insets;
class Rect;
class Transform;
}
void SetDeviceScaleFactor(float device_scale_fator);
void SetDisplayRotation(gfx::Display::Rotation rotation);
void SetUIScale(float ui_scale);
+ void SetWorkAreaInsets(const gfx::Insets& insets);
protected:
gfx::Transform GetRotationTransform() const;