ScopedWindowTargeter(Window* window,
scoped_ptr<ui::EventTargeter> new_targeter);
- virtual ~ScopedWindowTargeter();
+ ~ScopedWindowTargeter() override;
ui::EventTargeter* old_targeter() {
return old_targeter_.get();
private:
// WindowObserver:
- virtual void OnWindowDestroyed(Window* window) OVERRIDE;
+ void OnWindowDestroyed(Window* window) override;
Window* window_;
scoped_ptr<ui::EventTargeter> old_targeter_;