: build_settings_(),
loader_(new LoaderImpl(&build_settings_)),
builder_(new Builder(loader_.get())),
- check_for_bad_items_(true) {
+ check_for_bad_items_(true),
+ check_for_unused_overrides_(true) {
loader_->set_complete_callback(base::Bind(&DecrementWorkCount));
}
: build_settings_(other.build_settings_),
loader_(new LoaderImpl(&build_settings_)),
builder_(new Builder(loader_.get())),
- check_for_bad_items_(other.check_for_bad_items_) {
+ check_for_bad_items_(other.check_for_bad_items_),
+ check_for_unused_overrides_(other.check_for_unused_overrides_) {
loader_->set_complete_callback(base::Bind(&DecrementWorkCount));
}
}
}
- if (!build_settings_.build_args().VerifyAllOverridesUsed(&err)) {
- err.PrintToStdout();
- return false;
+ if (check_for_unused_overrides_) {
+ if (!build_settings_.build_args().VerifyAllOverridesUsed(&err)) {
+ // TODO(brettw) implement a system of warnings. Until we have a better
+ // system, print the error but don't return failure.
+ err.PrintToStdout();
+ return true;
+ }
}
// Write out tracing and timing if requested.