* be found in the AUTHORS file in the root of the source tree.
*/
-#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IPHONE_H
-#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IPHONE_H
+#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H
+#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H
#include <AudioUnit/AudioUnit.h>
// Number of 10 ms recording blocks in recording buffer
const uint16_t N_REC_BUFFERS = 20;
-class AudioDeviceIPhone : public AudioDeviceGeneric {
-public:
- AudioDeviceIPhone(const int32_t id);
- ~AudioDeviceIPhone();
-
- // Retrieve the currently utilized audio layer
- virtual int32_t
- ActiveAudioLayer(AudioDeviceModule::AudioLayer& audioLayer) const;
-
- // Main initializaton and termination
- virtual int32_t Init();
- virtual int32_t Terminate();
- virtual bool Initialized() const;
-
- // Device enumeration
- virtual int16_t PlayoutDevices();
- virtual int16_t RecordingDevices();
- virtual int32_t PlayoutDeviceName(uint16_t index,
+class AudioDeviceIOS : public AudioDeviceGeneric {
+ public:
+ AudioDeviceIOS(const int32_t id);
+ ~AudioDeviceIOS();
+
+ // Retrieve the currently utilized audio layer
+ virtual int32_t ActiveAudioLayer(
+ AudioDeviceModule::AudioLayer& audioLayer) const;
+
+ // Main initializaton and termination
+ virtual int32_t Init();
+ virtual int32_t Terminate();
+ virtual bool Initialized() const;
+
+ // Device enumeration
+ virtual int16_t PlayoutDevices();
+ virtual int16_t RecordingDevices();
+ virtual int32_t PlayoutDeviceName(uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]);
+ virtual int32_t RecordingDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]);
- virtual int32_t RecordingDeviceName(uint16_t index,
- char name[kAdmMaxDeviceNameSize],
- char guid[kAdmMaxGuidSize]);
-
- // Device selection
- virtual int32_t SetPlayoutDevice(uint16_t index);
- virtual int32_t
- SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
- virtual int32_t SetRecordingDevice(uint16_t index);
- virtual int32_t SetRecordingDevice(
- AudioDeviceModule::WindowsDeviceType device);
-
- // Audio transport initialization
- virtual int32_t PlayoutIsAvailable(bool& available);
- virtual int32_t InitPlayout();
- virtual bool PlayoutIsInitialized() const;
- virtual int32_t RecordingIsAvailable(bool& available);
- virtual int32_t InitRecording();
- virtual bool RecordingIsInitialized() const;
-
- // Audio transport control
- virtual int32_t StartPlayout();
- virtual int32_t StopPlayout();
- virtual bool Playing() const;
- virtual int32_t StartRecording();
- virtual int32_t StopRecording();
- virtual bool Recording() const;
-
- // Microphone Automatic Gain Control (AGC)
- virtual int32_t SetAGC(bool enable);
- virtual bool AGC() const;
-
- // Volume control based on the Windows Wave API (Windows only)
- virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
- virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
- uint16_t& volumeRight) const;
-
- // Audio mixer initialization
- virtual int32_t InitSpeaker();
- virtual bool SpeakerIsInitialized() const;
- virtual int32_t InitMicrophone();
- virtual bool MicrophoneIsInitialized() const;
-
- // Speaker volume controls
- virtual int32_t SpeakerVolumeIsAvailable(bool& available);
- virtual int32_t SetSpeakerVolume(uint32_t volume);
- virtual int32_t SpeakerVolume(uint32_t& volume) const;
- virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
- virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
- virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
-
- // Microphone volume controls
- virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
- virtual int32_t SetMicrophoneVolume(uint32_t volume);
- virtual int32_t MicrophoneVolume(uint32_t& volume) const;
- virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
- virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
- virtual int32_t
- MicrophoneVolumeStepSize(uint16_t& stepSize) const;
-
- // Microphone mute control
- virtual int32_t MicrophoneMuteIsAvailable(bool& available);
- virtual int32_t SetMicrophoneMute(bool enable);
- virtual int32_t MicrophoneMute(bool& enabled) const;
-
- // Speaker mute control
- virtual int32_t SpeakerMuteIsAvailable(bool& available);
- virtual int32_t SetSpeakerMute(bool enable);
- virtual int32_t SpeakerMute(bool& enabled) const;
-
- // Microphone boost control
- virtual int32_t MicrophoneBoostIsAvailable(bool& available);
- virtual int32_t SetMicrophoneBoost(bool enable);
- virtual int32_t MicrophoneBoost(bool& enabled) const;
-
- // Stereo support
- virtual int32_t StereoPlayoutIsAvailable(bool& available);
- virtual int32_t SetStereoPlayout(bool enable);
- virtual int32_t StereoPlayout(bool& enabled) const;
- virtual int32_t StereoRecordingIsAvailable(bool& available);
- virtual int32_t SetStereoRecording(bool enable);
- virtual int32_t StereoRecording(bool& enabled) const;
-
- // Delay information and control
- virtual int32_t
- SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
- uint16_t sizeMS);
- virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
- uint16_t& sizeMS) const;
- virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
- virtual int32_t RecordingDelay(uint16_t& delayMS) const;
-
- // CPU load
- virtual int32_t CPULoad(uint16_t& load) const;
-
-public:
- virtual bool PlayoutWarning() const;
- virtual bool PlayoutError() const;
- virtual bool RecordingWarning() const;
- virtual bool RecordingError() const;
- virtual void ClearPlayoutWarning();
- virtual void ClearPlayoutError();
- virtual void ClearRecordingWarning();
- virtual void ClearRecordingError();
-
-public:
- virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
-
- // Reset Audio Deivce (for mobile devices only)
- virtual int32_t ResetAudioDevice();
-
- // enable or disable loud speaker (for iphone only)
- virtual int32_t SetLoudspeakerStatus(bool enable);
- virtual int32_t GetLoudspeakerStatus(bool& enabled) const;
-
-private:
- void Lock() {
- _critSect.Enter();
- }
-
- void UnLock() {
- _critSect.Leave();
- }
-
- int32_t Id() {
- return _id;
- }
-
- // Init and shutdown
- int32_t InitPlayOrRecord();
- int32_t ShutdownPlayOrRecord();
-
- void UpdateRecordingDelay();
- void UpdatePlayoutDelay();
-
- static OSStatus RecordProcess(void *inRefCon,
- AudioUnitRenderActionFlags *ioActionFlags,
- const AudioTimeStamp *timeStamp,
- UInt32 inBusNumber,
- UInt32 inNumberFrames,
- AudioBufferList *ioData);
-
- static OSStatus PlayoutProcess(void *inRefCon,
- AudioUnitRenderActionFlags *ioActionFlags,
- const AudioTimeStamp *timeStamp,
- UInt32 inBusNumber,
- UInt32 inNumberFrames,
- AudioBufferList *ioData);
-
- OSStatus RecordProcessImpl(AudioUnitRenderActionFlags *ioActionFlags,
- const AudioTimeStamp *timeStamp,
- uint32_t inBusNumber,
- uint32_t inNumberFrames);
-
- OSStatus PlayoutProcessImpl(uint32_t inNumberFrames,
+
+ // Device selection
+ virtual int32_t SetPlayoutDevice(uint16_t index);
+ virtual int32_t SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
+ virtual int32_t SetRecordingDevice(uint16_t index);
+ virtual int32_t SetRecordingDevice(
+ AudioDeviceModule::WindowsDeviceType device);
+
+ // Audio transport initialization
+ virtual int32_t PlayoutIsAvailable(bool& available);
+ virtual int32_t InitPlayout();
+ virtual bool PlayoutIsInitialized() const;
+ virtual int32_t RecordingIsAvailable(bool& available);
+ virtual int32_t InitRecording();
+ virtual bool RecordingIsInitialized() const;
+
+ // Audio transport control
+ virtual int32_t StartPlayout();
+ virtual int32_t StopPlayout();
+ virtual bool Playing() const;
+ virtual int32_t StartRecording();
+ virtual int32_t StopRecording();
+ virtual bool Recording() const;
+
+ // Microphone Automatic Gain Control (AGC)
+ virtual int32_t SetAGC(bool enable);
+ virtual bool AGC() const;
+
+ // Volume control based on the Windows Wave API (Windows only)
+ virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
+ virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
+ uint16_t& volumeRight) const;
+
+ // Audio mixer initialization
+ virtual int32_t InitSpeaker();
+ virtual bool SpeakerIsInitialized() const;
+ virtual int32_t InitMicrophone();
+ virtual bool MicrophoneIsInitialized() const;
+
+ // Speaker volume controls
+ virtual int32_t SpeakerVolumeIsAvailable(bool& available);
+ virtual int32_t SetSpeakerVolume(uint32_t volume);
+ virtual int32_t SpeakerVolume(uint32_t& volume) const;
+ virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
+ virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
+ virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
+
+ // Microphone volume controls
+ virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneVolume(uint32_t volume);
+ virtual int32_t MicrophoneVolume(uint32_t& volume) const;
+ virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
+ virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
+ virtual int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const;
+
+ // Microphone mute control
+ virtual int32_t MicrophoneMuteIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneMute(bool enable);
+ virtual int32_t MicrophoneMute(bool& enabled) const;
+
+ // Speaker mute control
+ virtual int32_t SpeakerMuteIsAvailable(bool& available);
+ virtual int32_t SetSpeakerMute(bool enable);
+ virtual int32_t SpeakerMute(bool& enabled) const;
+
+ // Microphone boost control
+ virtual int32_t MicrophoneBoostIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneBoost(bool enable);
+ virtual int32_t MicrophoneBoost(bool& enabled) const;
+
+ // Stereo support
+ virtual int32_t StereoPlayoutIsAvailable(bool& available);
+ virtual int32_t SetStereoPlayout(bool enable);
+ virtual int32_t StereoPlayout(bool& enabled) const;
+ virtual int32_t StereoRecordingIsAvailable(bool& available);
+ virtual int32_t SetStereoRecording(bool enable);
+ virtual int32_t StereoRecording(bool& enabled) const;
+
+ // Delay information and control
+ virtual int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
+ uint16_t sizeMS);
+ virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
+ uint16_t& sizeMS) const;
+ virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
+ virtual int32_t RecordingDelay(uint16_t& delayMS) const;
+
+ // CPU load
+ virtual int32_t CPULoad(uint16_t& load) const;
+
+ public:
+ virtual bool PlayoutWarning() const;
+ virtual bool PlayoutError() const;
+ virtual bool RecordingWarning() const;
+ virtual bool RecordingError() const;
+ virtual void ClearPlayoutWarning();
+ virtual void ClearPlayoutError();
+ virtual void ClearRecordingWarning();
+ virtual void ClearRecordingError();
+
+ public:
+ virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
+
+ // Reset Audio Device (for mobile devices only)
+ virtual int32_t ResetAudioDevice();
+
+ // enable or disable loud speaker (for iphone only)
+ virtual int32_t SetLoudspeakerStatus(bool enable);
+ virtual int32_t GetLoudspeakerStatus(bool& enabled) const;
+
+ private:
+ void Lock() {
+ _critSect.Enter();
+ }
+
+ void UnLock() {
+ _critSect.Leave();
+ }
+
+ int32_t Id() {
+ return _id;
+ }
+
+ // Init and shutdown
+ int32_t InitPlayOrRecord();
+ int32_t ShutdownPlayOrRecord();
+
+ void UpdateRecordingDelay();
+ void UpdatePlayoutDelay();
+
+ static OSStatus RecordProcess(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *timeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
AudioBufferList *ioData);
- static bool RunCapture(void* ptrThis);
- bool CaptureWorkerThread();
+ static OSStatus PlayoutProcess(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *timeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData);
+
+ OSStatus RecordProcessImpl(AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *timeStamp,
+ uint32_t inBusNumber,
+ uint32_t inNumberFrames);
+
+ OSStatus PlayoutProcessImpl(uint32_t inNumberFrames,
+ AudioBufferList *ioData);
+
+ static bool RunCapture(void* ptrThis);
+ bool CaptureWorkerThread();
-private:
- AudioDeviceBuffer* _ptrAudioBuffer;
+ private:
+ AudioDeviceBuffer* _ptrAudioBuffer;
- CriticalSectionWrapper& _critSect;
+ CriticalSectionWrapper& _critSect;
- ThreadWrapper* _captureWorkerThread;
- uint32_t _captureWorkerThreadId;
+ ThreadWrapper* _captureWorkerThread;
+ uint32_t _captureWorkerThreadId;
- int32_t _id;
+ int32_t _id;
- AudioUnit _auVoiceProcessing;
+ AudioUnit _auVoiceProcessing;
+ void* _audioInterruptionObserver;
-private:
- bool _initialized;
- bool _isShutDown;
- bool _recording;
- bool _playing;
- bool _recIsInitialized;
- bool _playIsInitialized;
+ private:
+ bool _initialized;
+ bool _isShutDown;
+ bool _recording;
+ bool _playing;
+ bool _recIsInitialized;
+ bool _playIsInitialized;
- bool _recordingDeviceIsSpecified;
- bool _playoutDeviceIsSpecified;
- bool _micIsInitialized;
- bool _speakerIsInitialized;
+ bool _recordingDeviceIsSpecified;
+ bool _playoutDeviceIsSpecified;
+ bool _micIsInitialized;
+ bool _speakerIsInitialized;
- bool _AGC;
+ bool _AGC;
- // The sampling rate to use with Audio Device Buffer
- uint32_t _adbSampFreq;
+ // The sampling rate to use with Audio Device Buffer
+ uint32_t _adbSampFreq;
- // Delay calculation
- uint32_t _recordingDelay;
- uint32_t _playoutDelay;
- uint32_t _playoutDelayMeasurementCounter;
- uint32_t _recordingDelayHWAndOS;
- uint32_t _recordingDelayMeasurementCounter;
+ // Delay calculation
+ uint32_t _recordingDelay;
+ uint32_t _playoutDelay;
+ uint32_t _playoutDelayMeasurementCounter;
+ uint32_t _recordingDelayHWAndOS;
+ uint32_t _recordingDelayMeasurementCounter;
- // Errors and warnings count
- uint16_t _playWarning;
- uint16_t _playError;
- uint16_t _recWarning;
- uint16_t _recError;
+ // Errors and warnings count
+ uint16_t _playWarning;
+ uint16_t _playError;
+ uint16_t _recWarning;
+ uint16_t _recError;
- // Playout buffer, needed for 44.0 / 44.1 kHz mismatch
- int16_t _playoutBuffer[ENGINE_PLAY_BUF_SIZE_IN_SAMPLES];
- uint32_t _playoutBufferUsed; // How much is filled
+ // Playout buffer, needed for 44.0 / 44.1 kHz mismatch
+ int16_t _playoutBuffer[ENGINE_PLAY_BUF_SIZE_IN_SAMPLES];
+ uint32_t _playoutBufferUsed; // How much is filled
- // Recording buffers
- int16_t
- _recordingBuffer[N_REC_BUFFERS][ENGINE_REC_BUF_SIZE_IN_SAMPLES];
- uint32_t _recordingLength[N_REC_BUFFERS];
- uint32_t _recordingSeqNumber[N_REC_BUFFERS];
- uint32_t _recordingCurrentSeq;
+ // Recording buffers
+ int16_t _recordingBuffer[N_REC_BUFFERS][ENGINE_REC_BUF_SIZE_IN_SAMPLES];
+ uint32_t _recordingLength[N_REC_BUFFERS];
+ uint32_t _recordingSeqNumber[N_REC_BUFFERS];
+ uint32_t _recordingCurrentSeq;
- // Current total size all data in buffers, used for delay estimate
- uint32_t _recordingBufferTotalSize;
+ // Current total size all data in buffers, used for delay estimate
+ uint32_t _recordingBufferTotalSize;
};
} // namespace webrtc
-#endif // MODULES_AUDIO_DEVICE_MAIN_SOURCE_MAC_AUDIO_DEVICE_IPHONE_H_
+#endif // WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_IOS_H