FineAudioBuffer fine_buffer(&audio_device_buffer, kFrameSizeBytes,
sample_rate);
- scoped_array<int8_t> out_buffer;
+ scoped_ptr<int8_t[]> out_buffer;
out_buffer.reset(
new int8_t[fine_buffer.RequiredBufferSizeBytes()]);
for (int i = 0; i < kNumberOfFrames; ++i) {