#include <string>
#include "testing/gtest/include/gtest/gtest.h"
-#include "webrtc/common.h" // Config.
#include "webrtc/common_types.h"
#include "webrtc/engine_configurations.h"
#include "webrtc/modules/audio_coding/codecs/opus/interface/opus_interface.h"
#include "webrtc/modules/audio_coding/main/interface/audio_coding_module_typedefs.h"
-#include "webrtc/modules/audio_coding/main/source/acm_codec_database.h"
-#include "webrtc/modules/audio_coding/main/source/acm_opus.h"
+#include "webrtc/modules/audio_coding/main/acm2/acm_codec_database.h"
+#include "webrtc/modules/audio_coding/main/acm2/acm_opus.h"
#include "webrtc/modules/audio_coding/main/test/TestStereo.h"
#include "webrtc/modules/audio_coding/main/test/utility.h"
#include "webrtc/system_wrappers/interface/trace.h"
namespace webrtc {
-OpusTest::OpusTest(const Config& config)
- : acm_receiver_(config.Get<AudioCodingModuleFactory>().Create(0)),
+OpusTest::OpusTest()
+ : acm_receiver_(AudioCodingModule::Create(0)),
channel_a2b_(NULL),
counter_(0),
payload_type_(255),
- rtp_timestamp_(0) {
-}
+ rtp_timestamp_(0) {}
OpusTest::~OpusTest() {
if (channel_a2b_ != NULL) {
int frame_length, int percent_loss) {
AudioFrame audio_frame;
int32_t out_freq_hz_b = out_file_.SamplingFrequency();
- int16_t audio[480 * 12 * 2]; // Can hold 120 ms stereo audio.
- int16_t out_audio[480 * 12 * 2]; // Can hold 120 ms stereo audio.
+ const int kBufferSizeSamples = 480 * 12 * 2; // Can hold 120 ms stereo audio.
+ int16_t audio[kBufferSizeSamples];
+ int16_t out_audio[kBufferSizeSamples];
int16_t audio_type;
int written_samples = 0;
int read_samples = 0;
}
// If input audio is sampled at 32 kHz, resampling to 48 kHz is required.
- EXPECT_EQ(480, resampler_.Resample10Msec(audio_frame.data_,
- audio_frame.sample_rate_hz_,
- &audio[written_samples],
- 48000,
- channels));
+ EXPECT_EQ(480,
+ resampler_.Resample10Msec(audio_frame.data_,
+ audio_frame.sample_rate_hz_,
+ 48000,
+ channels,
+ kBufferSizeSamples - written_samples,
+ &audio[written_samples]));
written_samples += 480 * channels;
// Sometimes we need to loop over the audio vector to produce the right