const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
+ /* Read Format */
+ const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
+ const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
+
/* Shader Source */
const GLenum COMPILE_STATUS = 0x8B81;