var div = document.createElement("div");
div.className = "testimages";
- wtu.insertImage(div, "result", wtu.makeImage(gl.canvas));
+ wtu.insertImage(div, "result", wtu.makeImageFromCanvas(gl.canvas));
div.appendChild(document.createElement('br'));
consoleDiv.appendChild(div);
wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green", 0);