info.fShaderSuccess + ") " + passMsg);
return;
}
+
// Safe the shaders so we test shared shader.
if (fShader) {
fShaderDB[fSource] = fShader;
}
}
+ if (parseInt(wtu.getUrlOptions().dumpShaders)) {
+ var vInfo = {
+ shader: vShader,
+ shaderSuccess: info.vShaderSuccess,
+ label: vLabel,
+ source: vSource
+ };
+ var fInfo = {
+ shader: fShader,
+ shaderSuccess: info.fShaderSuccess,
+ label: fLabel,
+ source: fSource
+ };
+ wtu.dumpShadersInfo(gl, window.location.pathname, passMsg, vInfo, fInfo);
+ }
+
if (!info.render) {
testPassed(passMsg);
return;