gl3.clearColor(0,1,0,1);
gl3.clear(gl2.COLOR_BUFFER_BIT);
-wtu.waitForComposite(gl1, function() {
+wtu.waitForComposite(function() {
// test drawArrays
gl1.drawArrays(gl1.TRIANGLES, 0, 0);
wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "no errors");
});
-wtu.waitForComposite(gl2, function() {
+wtu.waitForComposite(function() {
// test drawElements
var buf = gl2.createBuffer();
gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf);
wtu.glErrorShouldBe(gl2, gl2.NO_ERROR, "no errors");
});
-wtu.waitForComposite(gl3, function() {
+wtu.waitForComposite(function() {
// test draw with program.
wtu.setupProgram(gl3, ["vshader", "fshader"]);
gl1.drawArrays(gl3.TRIANGLES, 0, 0);