gl_Position = vec4(0,0,0,0);
}
</script>
+<script id="vertexShaderUsedVarying" type="text/something-not-javascript">
+varying vec4 v_varying;
+
+void main()
+{
+ gl_Position = v_varying;
+}
+</script>
<script id="fragmentShaderUnusedVarying" type="text/something-not-javascript">
precision mediump float;