Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / webgl / src / sdk / tests / conformance / glsl / misc / shaders-with-varyings.html
index 521bdc0..3036a28 100644 (file)
@@ -53,6 +53,14 @@ void main()
     gl_Position = vec4(0,0,0,0);
 }
 </script>
+<script id="vertexShaderUsedVarying" type="text/something-not-javascript">
+varying vec4 v_varying;
+
+void main()
+{
+    gl_Position = v_varying;
+}
+</script>
 <script id="fragmentShaderUnusedVarying" type="text/something-not-javascript">
 precision mediump float;