return;
}
wtu.setupUnitQuad(gl);
- var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["aPosition"]);
+ var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["aPosition"], undefined, true);
var uniformLoc = gl.getUniformLocation(program, 'uCount');
gl.uniform1i(uniformLoc, 5);
wtu.drawUnitQuad(gl);