--min-version 1.0.3 compare-loop-index-to-uniform.html
--min-version 1.0.3 complex-glsl-does-not-crash.html
--min-version 1.0.3 conditional-discard-optimization.html
+--min-version 1.0.3 constant-precision-qualifier.html
--min-version 1.0.3 floored-division-accuracy.html
--min-version 1.0.3 fragcoord-linking-bug.html
--min-version 1.0.3 long-expressions-should-not-crash.html
--min-version 1.0.3 temp-expressions-should-not-crash.html
--min-version 1.0.3 uniforms-should-not-lose-values.html
--min-version 1.0.3 conditional-discard-in-loop.html
+--min-version 1.0.3 --max-version 1.99 essl3-shaders-with-webgl1.html