var program = null;
var info = null;
var translatedSource;
+var newTranslatedSource;
if (!gl) {
testFailed("WebGL context does not exist");
// if no source has been defined or compileShader() has not been called,
// getTranslatedShaderSource() should return an empty string.
- shouldBeNull("ext.getTranslatedShaderSource(shader)");
+ shouldBe("ext.getTranslatedShaderSource(shader)", '""');
gl.shaderSource(shader, info.source);
- shouldBeNull("ext.getTranslatedShaderSource(shader)");
+ shouldBe("ext.getTranslatedShaderSource(shader)", '""');
gl.compileShader(shader);
shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
translatedSource = ext.getTranslatedShaderSource(shader);