const SkString* writePath,
const SkString* mismatchPath,
const SkString* inputFilename,
- bool useChecksumBasedFilenames) SK_OVERRIDE;
+ bool useChecksumBasedFilenames,
+ bool useMultiPictureDraw) SK_OVERRIDE;
/**
* Similar to TiledPictureRenderer, this will draw a PNG for each tile. However, the