#include "SkEndian.h"
#include "gl/GrGLDefines.h"
+#include "GrConfig.h"
#include "etc1.h"
+static inline uint32_t compressed_fmt_to_gl_define(SkTextureCompressor::Format fmt) {
+ static const uint32_t kGLDefineMap[SkTextureCompressor::kFormatCnt] = {
+ GR_GL_COMPRESSED_LUMINANCE_LATC1, // kLATC_Format
+ GR_GL_COMPRESSED_R11, // kR11_EAC_Format
+ GR_GL_COMPRESSED_RGB8_ETC1, // kETC1_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_4x4, // kASTC_4x4_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_5x4, // kASTC_5x4_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_5x5, // kASTC_5x5_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_6x5, // kASTC_6x5_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_6x6, // kASTC_6x6_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_8x5, // kASTC_8x5_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_8x6, // kASTC_8x6_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_8x8, // kASTC_8x8_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_10x5, // kASTC_10x5_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_10x6, // kASTC_10x6_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_10x8, // kASTC_10x8_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_10x10, // kASTC_10x10_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_12x10, // kASTC_12x10_Format
+ GR_GL_COMPRESSED_RGBA_ASTC_12x12, // kASTC_12x12_Format
+ };
+
+ GR_STATIC_ASSERT(0 == SkTextureCompressor::kLATC_Format);
+ GR_STATIC_ASSERT(1 == SkTextureCompressor::kR11_EAC_Format);
+ GR_STATIC_ASSERT(2 == SkTextureCompressor::kETC1_Format);
+ GR_STATIC_ASSERT(3 == SkTextureCompressor::kASTC_4x4_Format);
+ GR_STATIC_ASSERT(4 == SkTextureCompressor::kASTC_5x4_Format);
+ GR_STATIC_ASSERT(5 == SkTextureCompressor::kASTC_5x5_Format);
+ GR_STATIC_ASSERT(6 == SkTextureCompressor::kASTC_6x5_Format);
+ GR_STATIC_ASSERT(7 == SkTextureCompressor::kASTC_6x6_Format);
+ GR_STATIC_ASSERT(8 == SkTextureCompressor::kASTC_8x5_Format);
+ GR_STATIC_ASSERT(9 == SkTextureCompressor::kASTC_8x6_Format);
+ GR_STATIC_ASSERT(10 == SkTextureCompressor::kASTC_8x8_Format);
+ GR_STATIC_ASSERT(11 == SkTextureCompressor::kASTC_10x5_Format);
+ GR_STATIC_ASSERT(12 == SkTextureCompressor::kASTC_10x6_Format);
+ GR_STATIC_ASSERT(13 == SkTextureCompressor::kASTC_10x8_Format);
+ GR_STATIC_ASSERT(14 == SkTextureCompressor::kASTC_10x10_Format);
+ GR_STATIC_ASSERT(15 == SkTextureCompressor::kASTC_12x10_Format);
+ GR_STATIC_ASSERT(16 == SkTextureCompressor::kASTC_12x12_Format);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kGLDefineMap) == SkTextureCompressor::kFormatCnt);
+
+ return kGLDefineMap[fmt];
+}
+
#define KTX_FILE_IDENTIFIER_SIZE 12
static const uint8_t KTX_FILE_IDENTIFIER[KTX_FILE_IDENTIFIER_SIZE] = {
0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
return SkString();
}
-bool SkKTXFile::isETC1() const {
- return this->valid() && GR_GL_COMPRESSED_RGB8_ETC1 == fHeader.fGLInternalFormat;
+bool SkKTXFile::isCompressedFormat(SkTextureCompressor::Format fmt) const {
+ if (!this->valid()) {
+ return false;
+ }
+
+ // This has many aliases
+ bool isFmt = false;
+ if (fmt == SkTextureCompressor::kLATC_Format) {
+ isFmt = GR_GL_COMPRESSED_RED_RGTC1 == fHeader.fGLInternalFormat ||
+ GR_GL_COMPRESSED_3DC_X == fHeader.fGLInternalFormat;
+ }
+
+ return isFmt || compressed_fmt_to_gl_define(fmt) == fHeader.fGLInternalFormat;
}
bool SkKTXFile::isRGBA8() const {