static void fillCanvas(SkCanvas* canvas) {
SkBitmap bmp;
if (bmp.isNull()) {
- SkDEBUGCODE(bool alloc = ) bmp.allocN32Pixels(DEV_W, DEV_H);
- SkASSERT(alloc);
+ bmp.allocN32Pixels(DEV_W, DEV_H);
for (int y = 0; y < DEV_H; ++y) {
for (int x = 0; x < DEV_W; ++x) {
*bmp.getAddr32(x, y) = getCanvasColor(x, y);