#include "Test.h"
+#include "SkBitmap.h"
+#include "SkImageInfo.h"
+#include "SkShader.h"
#include "SkRecord.h"
+#include "SkRecordAnalysis.h"
#include "SkRecords.h"
// Sums the area of any DrawRect command it sees.
}
};
+#define APPEND(record, type, ...) SkNEW_PLACEMENT_ARGS(record.append<type>(), type, (__VA_ARGS__))
+
// Basic tests for the low-level SkRecord code.
DEF_TEST(Record, r) {
SkRecord record;
// Add a simple DrawRect command.
SkRect rect = SkRect::MakeWH(10, 10);
SkPaint paint;
- SkNEW_PLACEMENT_ARGS(record.append<SkRecords::DrawRect>(), SkRecords::DrawRect, (paint, rect));
+ APPEND(record, SkRecords::DrawRect, paint, rect);
// Its area should be 100.
AreaSummer summer;
summer.apply(record);
REPORTER_ASSERT(r, summer.area() == 500);
}
+
+DEF_TEST(RecordAnalysis, r) {
+ SkRecord record;
+
+ SkRect rect = SkRect::MakeWH(10, 10);
+ SkPaint paint;
+ APPEND(record, SkRecords::DrawRect, paint, rect);
+ REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record));
+
+ SkBitmap bitmap;
+ APPEND(record, SkRecords::DrawBitmap, &paint, bitmap, 0.0f, 0.0f);
+ REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record));
+
+ SkNEW_PLACEMENT_ARGS(record.replace<SkRecords::DrawRect>(1),
+ SkRecords::DrawRect, (paint, rect));
+ REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record));
+
+ SkPaint paint2;
+ // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader
+ // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here.
+ SkBitmap bitmap2;
+ bitmap2.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
+ bitmap2.eraseColor(SK_ColorBLUE);
+ *(bitmap2.getAddr32(0, 0)) = SK_ColorGREEN;
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap2, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+ paint2.setShader(shader)->unref();
+ REPORTER_ASSERT(r, shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType);
+
+ APPEND(record, SkRecords::DrawRect, paint2, rect);
+ REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record));
+}
+
+#undef APPEND
+