#include "SkPaint.h"
#include "SkUtils.h"
-/* With the exception of the Android framework we always build the SSSE3 functions
- * and enable the caller to determine SSSE3 support. However for the Android framework
- * if the device does not support SSSE3 then the compiler will not supply the required
- * -mssse3 option needed to build this file, so instead we provide a stub implementation.
+/* With the exception of the compilers that don't support it, we always build the
+ * SSSE3 functions and enable the caller to determine SSSE3 support. However for
+ * compilers that do not support SSSE3 we provide a stub implementation.
*/
-#if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
#include <tmmintrin.h> // SSSE3
S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
}
-#else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
+#else // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,