#include "gl/SkDebugGLContext.h"
-const GrGLInterface* SkDebugGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
- if (kGLES_GrGLStandard == forcedGpuAPI) {
- return NULL;
- }
+SkDebugGLContext::SkDebugGLContext() {
+ fGL.reset(GrGLCreateDebugInterface());
+}
- return GrGLCreateDebugInterface();
+SkDebugGLContext::~SkDebugGLContext() {
+ fGL.reset(NULL);
}