#include "gl/SkDebugGLContext.h"
-const GrGLInterface* SkDebugGLContext::createGLContext() {
+const GrGLInterface* SkDebugGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ if (kGLES_GrGLStandard == forcedGpuAPI) {
+ return NULL;
+ }
+
return GrGLCreateDebugInterface();
-};
+}