GrGLsizei length = GR_GL_INIT_ZERO;
GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
&length, (char*)log.get()));
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
- GrPrintf("\n%s", log.get());
+ SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
+ SkDebugf("\n%s", log.get());
}
SkDEBUGFAIL("Shader compilation failed!");
GR_GL_CALL(gli, DeleteShader(shaderId));
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader",
TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str()));
if (c_PrintShaders) {
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
- GrPrintf("\n");
+ SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
+ SkDebugf("\n");
}
// Attach the shader, but defer deletion until after we have linked the program.