}
}
-const GrGLInterface* SkANGLEGLContext::createGLContext() {
+const GrGLInterface* SkANGLEGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ if (kGL_GrGLStandard == forcedGpuAPI) {
+ return NULL;
+ }
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);