#include "gl/SkNullGLContext.h"
-const GrGLInterface* SkNullGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
- if (kGLES_GrGLStandard == forcedGpuAPI) {
- return NULL;
- }
- return GrGLCreateNullInterface();
-};
+SkNullGLContext::SkNullGLContext() {
+ fGL.reset(GrGLCreateNullInterface());
+}
+
+SkNullGLContext::~SkNullGLContext() {
+ fGL.reset(NULL);
+}
+