const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- GrCrash("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode().");
+ SkFAIL("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode().");
}
private: