this->release();
}
-size_t GrGLStencilBuffer::sizeInBytes() const {
+size_t GrGLStencilBuffer::gpuMemorySize() const {
uint64_t size = this->width();
size *= this->height();
size *= fFormat.fTotalBits;
- size *= GrMax(1,this->numSamples());
+ size *= SkTMax(1,this->numSamples());
return static_cast<size_t>(size / 8);
}