class GrGLPath : public GrPath {
public:
+ static void InitPathObject(GrGpuGL*,
+ GrGLuint pathID,
+ const SkPath&,
+ const SkStrokeRec&);
+
GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke);
virtual ~GrGLPath();
GrGLuint pathID() const { return fPathID; }