~BufferObj() { SkDELETE_ARRAY(fDataPtr); }
void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
- if (NULL != fDataPtr) {
+ if (fDataPtr) {
SkASSERT(0 != fSize);
SkDELETE_ARRAY(fDataPtr);
}
BufferObj* lookUp(GrGLuint id) {
BufferObj* buffer = fBuffers[id];
- SkASSERT(NULL != buffer && buffer->id() == id);
+ SkASSERT(buffer && buffer->id() == id);
return buffer;
}