#ifndef GrDistanceFieldTextureEffect_DEFINED
#define GrDistanceFieldTextureEffect_DEFINED
-#include "GrEffect.h"
-#include "GrVertexEffect.h"
+#include "GrProcessor.h"
+#include "GrGeometryProcessor.h"
class GrGLDistanceFieldTextureEffect;
class GrGLDistanceFieldLCDTextureEffect;
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
* coords are a custom attribute. Gamma correction is handled via a texture LUT.
*/
-class GrDistanceFieldTextureEffect : public GrVertexEffect {
+class GrDistanceFieldTextureEffect : public GrGeometryProcessor {
public:
#ifdef SK_GAMMA_APPLY_TO_A8
- static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
- GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
- uint32_t flags) {
+ static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params,
+ GrTexture* gamma, const GrTextureParams& gammaParams,
+ float lum, uint32_t flags) {
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gammaParams, lum,
flags));
}
#else
- static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
- uint32_t flags) {
+ static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params,
+ uint32_t flags) {
return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, flags));
}
#endif
static const char* Name() { return "DistanceFieldTexture"; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
+
+ const GrShaderVar& inTextureCoords() const { return fInTextureCoords; }
#ifdef SK_GAMMA_APPLY_TO_A8
float getLuminance() const { return fLuminance; }
#endif
uint32_t getFlags() const { return fFlags; }
- typedef GrGLDistanceFieldTextureEffect GLEffect;
+ typedef GrGLDistanceFieldTextureEffect GLProcessor;
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE;
private:
GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
#endif
uint32_t flags);
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE;
- GrTextureAccess fTextureAccess;
+ GrTextureAccess fTextureAccess;
#ifdef SK_GAMMA_APPLY_TO_A8
- GrTextureAccess fGammaTextureAccess;
- float fLuminance;
+ GrTextureAccess fGammaTextureAccess;
+ float fLuminance;
#endif
- uint32_t fFlags;
+ uint32_t fFlags;
+ const GrShaderVar& fInTextureCoords;
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
/**
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
* coords are a custom attribute. Gamma correction is handled via a texture LUT.
*/
-class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
+class GrDistanceFieldLCDTextureEffect : public GrGeometryProcessor {
public:
- static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
- GrTexture* gamma, const GrTextureParams& gammaParams,
- SkColor textColor, uint32_t flags) {
+ static GrGeometryProcessor* Create(GrTexture* tex, const GrTextureParams& params,
+ GrTexture* gamma, const GrTextureParams& gammaParams,
+ SkColor textColor, uint32_t flags) {
return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
(tex, params, gamma, gammaParams, textColor, flags));
}
static const char* Name() { return "DistanceFieldLCDTexture"; }
+ const GrShaderVar& inTextureCoords() const { return fInTextureCoords; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
GrColor getTextColor() const { return fTextColor; }
uint32_t getFlags() const { return fFlags; }
- typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
+ typedef GrGLDistanceFieldLCDTextureEffect GLProcessor;
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE;
private:
GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params,
SkColor textColor,
uint32_t flags);
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE;
- GrTextureAccess fTextureAccess;
- GrTextureAccess fGammaTextureAccess;
- GrColor fTextColor;
- uint32_t fFlags;
+ GrTextureAccess fTextureAccess;
+ GrTextureAccess fGammaTextureAccess;
+ GrColor fTextColor;
+ uint32_t fFlags;
+ const GrShaderVar& fInTextureCoords;
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
#endif