#include "../GrAARectRenderer.h"
-#include "effects/GrVertexEffect.h"
-#include "gl/GrGLEffect.h"
-#include "gl/GrGLVertexEffect.h"
-#include "gl/GrGLShaderBuilder.h"
+#include "GrGeometryProcessor.h"
+#include "gl/builders/GrGLFullProgramBuilder.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLSL.h"
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "GrDrawTarget.h"
#include "GrDrawTargetCaps.h"
-#include "GrEffect.h"
+#include "GrProcessor.h"
#include "GrGpu.h"
#include "GrStrokeInfo.h"
-#include "GrTBackendEffectFactory.h"
+#include "GrTBackendProcessorFactory.h"
#include "SkGr.h"
///////////////////////////////////////////////////////////////////////////////
SkPoint fDashPos;
};
+extern const GrVertexAttrib gDashLineNoAAVertexAttribs[] = {
+ { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }
+};
+
extern const GrVertexAttrib gDashLineVertexAttribs[] = {
{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
- { kVec2f_GrVertexAttribType, sizeof(SkPoint), kEffect_GrVertexAttribBinding },
+ { kVec2f_GrVertexAttribType, sizeof(SkPoint), kGeometryProcessor_GrVertexAttribBinding },
};
};
devInfo.fPhase = devPhase;
devInfo.fCount = 2;
devInfo.fIntervals = devIntervals;
- GrEffectEdgeType edgeType= useAA ? kFillAA_GrEffectEdgeType :
- kFillBW_GrEffectEdgeType;
+ GrPrimitiveEdgeType edgeType= useAA ? kFillAA_GrProcessorEdgeType :
+ kFillBW_GrProcessorEdgeType;
bool isRoundCap = SkPaint::kRound_Cap == cap;
GrDashingEffect::DashCap capType = isRoundCap ? GrDashingEffect::kRound_DashCap :
GrDashingEffect::kNonRound_DashCap;
- drawState->addCoverageEffect(
- GrDashingEffect::Create(edgeType, devInfo, strokeWidth, capType), 1)->unref();
- }
+ drawState->setGeometryProcessor(
+ GrDashingEffect::Create(edgeType, devInfo, strokeWidth, capType))->unref();
- // Set up the vertex data for the line and start/end dashes
- drawState->setVertexAttribs<gDashLineVertexAttribs>(SK_ARRAY_COUNT(gDashLineVertexAttribs));
+ // Set up the vertex data for the line and start/end dashes
+ drawState->setVertexAttribs<gDashLineVertexAttribs>(SK_ARRAY_COUNT(gDashLineVertexAttribs),
+ sizeof(DashLineVertex));
+ } else {
+ // Set up the vertex data for the line and start/end dashes
+ drawState->setVertexAttribs<gDashLineNoAAVertexAttribs>(
+ SK_ARRAY_COUNT(gDashLineNoAAVertexAttribs), sizeof(DashLineVertex));
+ }
int totalRectCnt = 0;
* transform the line to be horizontal, with the start of line at the origin then shifted to the
* right by half the off interval. The line then goes in the positive x direction.
*/
-class DashingCircleEffect : public GrVertexEffect {
+class DashingCircleEffect : public GrGeometryProcessor {
public:
typedef SkPathEffect::DashInfo DashInfo;
- static GrEffect* Create(GrEffectEdgeType edgeType, const DashInfo& info, SkScalar radius);
+ static GrGeometryProcessor* Create(GrPrimitiveEdgeType edgeType,
+ const DashInfo& info,
+ SkScalar radius);
virtual ~DashingCircleEffect();
static const char* Name() { return "DashingCircleEffect"; }
- GrEffectEdgeType getEdgeType() const { return fEdgeType; }
+ const GrShaderVar& inCoord() const { return fInCoord; }
+
+ GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
SkScalar getRadius() const { return fRadius; }
SkScalar getIntervalLength() const { return fIntervalLength; }
- typedef GLDashingCircleEffect GLEffect;
+ typedef GLDashingCircleEffect GLProcessor;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE;
private:
- DashingCircleEffect(GrEffectEdgeType edgeType, const DashInfo& info, SkScalar radius);
+ DashingCircleEffect(GrPrimitiveEdgeType edgeType, const DashInfo& info, SkScalar radius);
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE;
- GrEffectEdgeType fEdgeType;
+ GrPrimitiveEdgeType fEdgeType;
+ const GrShaderVar& fInCoord;
SkScalar fIntervalLength;
SkScalar fRadius;
SkScalar fCenterX;
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrGeometryProcessor INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
-class GLDashingCircleEffect : public GrGLVertexEffect {
+class GLDashingCircleEffect : public GrGLGeometryProcessor {
public:
- GLDashingCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GLDashingCircleEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+ virtual void emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
private:
GrGLProgramDataManager::UniformHandle fParamUniform;
SkScalar fPrevRadius;
SkScalar fPrevCenterX;
SkScalar fPrevIntervalLength;
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
-GLDashingCircleEffect::GLDashingCircleEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GLDashingCircleEffect::GLDashingCircleEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor&)
: INHERITED (factory) {
fPrevRadius = SK_ScalarMin;
fPrevCenterX = SK_ScalarMin;
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingCircleEffect::emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+void GLDashingCircleEffect::emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
- const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
+ const DashingCircleEffect& dce = geometryProcessor.cast<DashingCircleEffect>();
const char *paramName;
// The param uniforms, xyz, refer to circle radius - 0.5, cicles center x coord, and
// the total interval length of the dash.
- fParamUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fParamUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType,
"params",
¶mName);
const char *vsCoordName, *fsCoordName;
builder->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
- const SkString* attr0Name =
- builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
+
+ GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dce.inCoord().c_str());
// transforms all points so that we can compare them to our test circle
- builder->fsCodeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
fsCoordName, fsCoordName, paramName, paramName);
- builder->fsCodeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
- builder->fsCodeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName);
- builder->fsCodeAppend("\t\tfloat dist = length(center - fragPosShifted);\n");
- if (GrEffectEdgeTypeIsAA(dce.getEdgeType())) {
- builder->fsCodeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName);
- builder->fsCodeAppend("\t\tdiff = 1.0 - diff;\n");
- builder->fsCodeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n");
+ fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
+ fsBuilder->codeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName);
+ fsBuilder->codeAppend("\t\tfloat dist = length(center - fragPosShifted);\n");
+ if (GrProcessorEdgeTypeIsAA(dce.getEdgeType())) {
+ fsBuilder->codeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName);
+ fsBuilder->codeAppend("\t\tdiff = 1.0 - diff;\n");
+ fsBuilder->codeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n");
} else {
- builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
- builder->fsCodeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n", paramName);
+ fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
+ fsBuilder->codeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n", paramName);
}
- builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
- const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
+void GLDashingCircleEffect::setData(const GrGLProgramDataManager& pdman
+ , const GrProcessor& processor) {
+ const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>();
SkScalar radius = dce.getRadius();
SkScalar centerX = dce.getCenterX();
SkScalar intervalLength = dce.getIntervalLength();
}
}
-void GLDashingCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
- const DashingCircleEffect& dce = drawEffect.castEffect<DashingCircleEffect>();
+void GLDashingCircleEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>();
b->add32(dce.getEdgeType());
}
//////////////////////////////////////////////////////////////////////////////
-GrEffect* DashingCircleEffect::Create(GrEffectEdgeType edgeType, const DashInfo& info,
- SkScalar radius) {
+GrGeometryProcessor* DashingCircleEffect::Create(GrPrimitiveEdgeType edgeType, const DashInfo& info,
+ SkScalar radius) {
if (info.fCount != 2 || info.fIntervals[0] != 0) {
return NULL;
}
*validFlags = 0;
}
-const GrBackendEffectFactory& DashingCircleEffect::getFactory() const {
- return GrTBackendEffectFactory<DashingCircleEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& DashingCircleEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<DashingCircleEffect>::getInstance();
}
-DashingCircleEffect::DashingCircleEffect(GrEffectEdgeType edgeType, const DashInfo& info,
+DashingCircleEffect::DashingCircleEffect(GrPrimitiveEdgeType edgeType, const DashInfo& info,
SkScalar radius)
- : fEdgeType(edgeType) {
+ : fEdgeType(edgeType)
+ , fInCoord(this->addVertexAttrib(GrShaderVar("inCoord",
+ kVec2f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
SkScalar onLen = info.fIntervals[0];
SkScalar offLen = info.fIntervals[1];
fIntervalLength = onLen + offLen;
fRadius = radius;
fCenterX = SkScalarHalf(offLen);
-
- this->addVertexAttrib(kVec2f_GrSLType);
}
-bool DashingCircleEffect::onIsEqual(const GrEffect& other) const {
- const DashingCircleEffect& dce = CastEffect<DashingCircleEffect>(other);
+bool DashingCircleEffect::onIsEqual(const GrProcessor& other) const {
+ const DashingCircleEffect& dce = other.cast<DashingCircleEffect>();
return (fEdgeType == dce.fEdgeType &&
fIntervalLength == dce.fIntervalLength &&
fRadius == dce.fRadius &&
fCenterX == dce.fCenterX);
}
-GR_DEFINE_EFFECT_TEST(DashingCircleEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DashingCircleEffect);
-GrEffect* DashingCircleEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- GrEffect* effect;
- GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(random->nextULessThan(
- kGrEffectEdgeTypeCnt));
+GrGeometryProcessor* DashingCircleEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(random->nextULessThan(
+ kGrProcessorEdgeTypeCnt));
SkScalar strokeWidth = random->nextRangeScalar(0, 100.f);
DashInfo info;
info.fCount = 2;
info.fIntervals[1] = random->nextRangeScalar(0, 10.f);
info.fPhase = random->nextRangeScalar(0, info.fIntervals[1]);
- effect = DashingCircleEffect::Create(edgeType, info, strokeWidth);
- return effect;
+ return DashingCircleEffect::Create(edgeType, info, strokeWidth);
}
//////////////////////////////////////////////////////////////////////////////
* line at the origin then shifted to the right by half the off interval. The line then goes in the
* positive x direction.
*/
-class DashingLineEffect : public GrVertexEffect {
+class DashingLineEffect : public GrGeometryProcessor {
public:
typedef SkPathEffect::DashInfo DashInfo;
- static GrEffect* Create(GrEffectEdgeType edgeType, const DashInfo& info, SkScalar strokeWidth);
+ static GrGeometryProcessor* Create(GrPrimitiveEdgeType edgeType,
+ const DashInfo& info,
+ SkScalar strokeWidth);
virtual ~DashingLineEffect();
static const char* Name() { return "DashingEffect"; }
- GrEffectEdgeType getEdgeType() const { return fEdgeType; }
+ const GrShaderVar& inCoord() const { return fInCoord; }
+
+ GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
const SkRect& getRect() const { return fRect; }
SkScalar getIntervalLength() const { return fIntervalLength; }
- typedef GLDashingLineEffect GLEffect;
+ typedef GLDashingLineEffect GLProcessor;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERRIDE;
private:
- DashingLineEffect(GrEffectEdgeType edgeType, const DashInfo& info, SkScalar strokeWidth);
+ DashingLineEffect(GrPrimitiveEdgeType edgeType, const DashInfo& info, SkScalar strokeWidth);
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE;
- GrEffectEdgeType fEdgeType;
+ GrPrimitiveEdgeType fEdgeType;
+ const GrShaderVar& fInCoord;
SkRect fRect;
SkScalar fIntervalLength;
- GR_DECLARE_EFFECT_TEST;
+ GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
- typedef GrVertexEffect INHERITED;
+ typedef GrGeometryProcessor INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
-class GLDashingLineEffect : public GrGLVertexEffect {
+class GLDashingLineEffect : public GrGLGeometryProcessor {
public:
- GLDashingLineEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GLDashingLineEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+ virtual void emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
private:
GrGLProgramDataManager::UniformHandle fRectUniform;
GrGLProgramDataManager::UniformHandle fIntervalUniform;
SkRect fPrevRect;
SkScalar fPrevIntervalLength;
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
-GLDashingLineEffect::GLDashingLineEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GLDashingLineEffect::GLDashingLineEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor&)
: INHERITED (factory) {
fPrevRect.fLeft = SK_ScalarNaN;
fPrevIntervalLength = SK_ScalarMax;
}
-void GLDashingLineEffect::emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray& samplers) {
- const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
+void GLDashingLineEffect::emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray& samplers) {
+ const DashingLineEffect& de = geometryProcessor.cast<DashingLineEffect>();
const char *rectName;
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
- fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"rect",
&rectName);
const char *intervalName;
// The interval uniform's refers to the total length of the interval (on + off)
- fIntervalUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fIntervalUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
"interval",
&intervalName);
const char *vsCoordName, *fsCoordName;
builder->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
- const SkString* attr0Name =
- builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
+ GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, de.inCoord().c_str());
// transforms all points so that we can compare them to our test rect
- builder->fsCodeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
fsCoordName, fsCoordName, intervalName, intervalName);
- builder->fsCodeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
- if (GrEffectEdgeTypeIsAA(de.getEdgeType())) {
+ fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
+ if (GrProcessorEdgeTypeIsAA(de.getEdgeType())) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
- builder->fsCodeAppend("\t\tfloat xSub, ySub;\n");
- builder->fsCodeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n", rectName);
- builder->fsCodeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n", rectName);
- builder->fsCodeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n", rectName);
- builder->fsCodeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n", rectName);
+ fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
+ fsBuilder->codeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n", rectName);
+ fsBuilder->codeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n", rectName);
+ fsBuilder->codeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n", rectName);
+ fsBuilder->codeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n", rectName);
// Now compute coverage in x and y and multiply them to get the fraction of the pixel
// covered.
- builder->fsCodeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
+ fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
} else {
// Assuming the bounding geometry is tight so no need to check y values
- builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
- builder->fsCodeAppendf("\t\talpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName);
- builder->fsCodeAppendf("\t\talpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;\n", rectName);
+ fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
+ fsBuilder->codeAppendf("\t\talpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName);
+ fsBuilder->codeAppendf("\t\talpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;\n", rectName);
}
- builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEffect& drawEffect) {
- const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
+void GLDashingLineEffect::setData(const GrGLProgramDataManager& pdman,
+ const GrProcessor& processor) {
+ const DashingLineEffect& de = processor.cast<DashingLineEffect>();
const SkRect& rect = de.getRect();
SkScalar intervalLength = de.getIntervalLength();
if (rect != fPrevRect || intervalLength != fPrevIntervalLength) {
}
}
-void GLDashingLineEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
- const DashingLineEffect& de = drawEffect.castEffect<DashingLineEffect>();
+void GLDashingLineEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const DashingLineEffect& de = processor.cast<DashingLineEffect>();
b->add32(de.getEdgeType());
}
//////////////////////////////////////////////////////////////////////////////
-GrEffect* DashingLineEffect::Create(GrEffectEdgeType edgeType, const DashInfo& info,
- SkScalar strokeWidth) {
+GrGeometryProcessor* DashingLineEffect::Create(GrPrimitiveEdgeType edgeType,
+ const DashInfo& info,
+ SkScalar strokeWidth) {
if (info.fCount != 2) {
return NULL;
}
*validFlags = 0;
}
-const GrBackendEffectFactory& DashingLineEffect::getFactory() const {
- return GrTBackendEffectFactory<DashingLineEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& DashingLineEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<DashingLineEffect>::getInstance();
}
-DashingLineEffect::DashingLineEffect(GrEffectEdgeType edgeType, const DashInfo& info,
+DashingLineEffect::DashingLineEffect(GrPrimitiveEdgeType edgeType, const DashInfo& info,
SkScalar strokeWidth)
- : fEdgeType(edgeType) {
+ : fEdgeType(edgeType)
+ , fInCoord(this->addVertexAttrib(GrShaderVar("inCoord",
+ kVec2f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
SkScalar onLen = info.fIntervals[0];
SkScalar offLen = info.fIntervals[1];
SkScalar halfOffLen = SkScalarHalf(offLen);
SkScalar halfStroke = SkScalarHalf(strokeWidth);
fIntervalLength = onLen + offLen;
fRect.set(halfOffLen, -halfStroke, halfOffLen + onLen, halfStroke);
-
- this->addVertexAttrib(kVec2f_GrSLType);
}
-bool DashingLineEffect::onIsEqual(const GrEffect& other) const {
- const DashingLineEffect& de = CastEffect<DashingLineEffect>(other);
+bool DashingLineEffect::onIsEqual(const GrProcessor& other) const {
+ const DashingLineEffect& de = other.cast<DashingLineEffect>();
return (fEdgeType == de.fEdgeType &&
fRect == de.fRect &&
fIntervalLength == de.fIntervalLength);
}
-GR_DEFINE_EFFECT_TEST(DashingLineEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DashingLineEffect);
-GrEffect* DashingLineEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- GrEffect* effect;
- GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(random->nextULessThan(
- kGrEffectEdgeTypeCnt));
+GrGeometryProcessor* DashingLineEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(random->nextULessThan(
+ kGrProcessorEdgeTypeCnt));
SkScalar strokeWidth = random->nextRangeScalar(0, 100.f);
DashInfo info;
info.fCount = 2;
info.fIntervals[1] = random->nextRangeScalar(0, 10.f);
info.fPhase = random->nextRangeScalar(0, info.fIntervals[0] + info.fIntervals[1]);
- effect = DashingLineEffect::Create(edgeType, info, strokeWidth);
- return effect;
+ return DashingLineEffect::Create(edgeType, info, strokeWidth);
}
//////////////////////////////////////////////////////////////////////////////
-GrEffect* GrDashingEffect::Create(GrEffectEdgeType edgeType, const SkPathEffect::DashInfo& info,
- SkScalar strokeWidth, GrDashingEffect::DashCap cap) {
+GrGeometryProcessor* GrDashingEffect::Create(GrPrimitiveEdgeType edgeType,
+ const SkPathEffect::DashInfo& info,
+ SkScalar strokeWidth,
+ GrDashingEffect::DashCap cap) {
switch (cap) {
case GrDashingEffect::kRound_DashCap:
return DashingCircleEffect::Create(edgeType, info, SkScalarHalf(strokeWidth));