#include "GrBezierEffect.h"
-#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
+#include "gl/builders/GrGLFullProgramBuilder.h"
+#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
-#include "gl/GrGLVertexEffect.h"
-#include "GrTBackendEffectFactory.h"
+#include "gl/GrGLGeometryProcessor.h"
+#include "GrTBackendProcessorFactory.h"
-class GrGLConicEffect : public GrGLVertexEffect {
+class GrGLConicEffect : public GrGLGeometryProcessor {
public:
- GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GrGLConicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+ virtual void emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
private:
- GrEffectEdgeType fEdgeType;
+ GrPrimitiveEdgeType fEdgeType;
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
-GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor& effect)
: INHERITED (factory) {
- const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
+ const GrConicEffect& ce = effect.cast<GrConicEffect>();
fEdgeType = ce.getEdgeType();
}
-void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
builder->addVarying(kVec4f_GrSLType, "ConicCoeffs",
&vsName, &fsName);
- const SkString* attr0Name =
- builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
- builder->fsCodeAppend("\t\tfloat edgeAlpha;\n");
+ const GrShaderVar& inConicCoeffs = geometryProcessor.cast<GrConicEffect>().inConicCoeffs();
+ GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
+
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
- case kHairlineAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tfloat dfdx =\n"
- "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
+ case kHairlineAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
fsName, fsName, fsName);
- builder->fsCodeAppendf("\t\tfloat dfdy =\n"
- "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
+ fsBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
- builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
- builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
fsName, fsName);
- builder->fsCodeAppend("\t\tfunc = abs(func);\n");
- builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
- builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
+ fsBuilder->codeAppend("func = abs(func);");
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
- case kFillAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tfloat dfdx =\n"
- "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
+ case kFillAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
fsName, fsName, fsName);
- builder->fsCodeAppendf("\t\tfloat dfdy =\n"
- "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
+ fsBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
- builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
- builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
fsName, fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
- builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
- case kFillBW_GrEffectEdgeType: {
- builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
+ case kFillBW_GrProcessorEdgeType: {
+ fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
fsName, fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
+ fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
- builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
-void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
- const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
+void GrGLConicEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const GrConicEffect& ce = processor.cast<GrConicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
GrConicEffect::~GrConicEffect() {}
-const GrBackendEffectFactory& GrConicEffect::getFactory() const {
- return GrTBackendEffectFactory<GrConicEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& GrConicEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<GrConicEffect>::getInstance();
}
-GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
- this->addVertexAttrib(kVec4f_GrSLType);
- fEdgeType = edgeType;
+GrConicEffect::GrConicEffect(GrPrimitiveEdgeType edgeType)
+ : fEdgeType(edgeType)
+ , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs",
+ kVec4f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
}
-bool GrConicEffect::onIsEqual(const GrEffect& other) const {
- const GrConicEffect& ce = CastEffect<GrConicEffect>(other);
+bool GrConicEffect::onIsEqual(const GrProcessor& other) const {
+ const GrConicEffect& ce = other.cast<GrConicEffect>();
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrConicEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);
-GrEffect* GrConicEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- GrEffect* effect;
+GrGeometryProcessor* GrConicEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrGeometryProcessor* gp;
do {
- GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
- random->nextULessThan(kGrEffectEdgeTypeCnt));
- effect = GrConicEffect::Create(edgeType, caps);
- } while (NULL == effect);
- return effect;
+ GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
+ random->nextULessThan(kGrProcessorEdgeTypeCnt));
+ gp = GrConicEffect::Create(edgeType, caps);
+ } while (NULL == gp);
+ return gp;
}
//////////////////////////////////////////////////////////////////////////////
// Quad
//////////////////////////////////////////////////////////////////////////////
-class GrGLQuadEffect : public GrGLVertexEffect {
+class GrGLQuadEffect : public GrGLGeometryProcessor {
public:
- GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GrGLQuadEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+ virtual void emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
private:
- GrEffectEdgeType fEdgeType;
+ GrPrimitiveEdgeType fEdgeType;
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
-GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor& effect)
: INHERITED (factory) {
- const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
+ const GrQuadEffect& ce = effect.cast<GrQuadEffect>();
fEdgeType = ce.getEdgeType();
}
-void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *vsName, *fsName;
+ builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
- const SkString* attrName =
- builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
+ GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ const GrShaderVar& inHairQuadEdge = geometryProcessor.cast<GrQuadEffect>().inHairQuadEdge();
+ vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
- builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
- case kHairlineAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
- builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
- builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
- "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
+ case kHairlineAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
+ " 2.0 * %s.x * duvdy.x - duvdy.y);",
fsName, fsName);
- builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
- fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
- builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
+ fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
- case kFillAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
- builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
- builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
- "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
+ case kFillAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
+ " 2.0 * %s.x * duvdy.x - duvdy.y);",
fsName, fsName);
- builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
- fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n");
- builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
+ fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
- case kFillBW_GrEffectEdgeType: {
- builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
- fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
+ case kFillBW_GrProcessorEdgeType: {
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
- builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
-
-
- builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
}
-void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
- const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
+void GrGLQuadEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
GrQuadEffect::~GrQuadEffect() {}
-const GrBackendEffectFactory& GrQuadEffect::getFactory() const {
- return GrTBackendEffectFactory<GrQuadEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& GrQuadEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<GrQuadEffect>::getInstance();
}
-GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
- this->addVertexAttrib(kVec4f_GrSLType);
- fEdgeType = edgeType;
+GrQuadEffect::GrQuadEffect(GrPrimitiveEdgeType edgeType)
+ : fEdgeType(edgeType)
+ , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs",
+ kVec4f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
}
-bool GrQuadEffect::onIsEqual(const GrEffect& other) const {
- const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other);
+bool GrQuadEffect::onIsEqual(const GrProcessor& other) const {
+ const GrQuadEffect& ce = other.cast<GrQuadEffect>();
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrQuadEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);
-GrEffect* GrQuadEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- GrEffect* effect;
+GrGeometryProcessor* GrQuadEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrGeometryProcessor* gp;
do {
- GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
- random->nextULessThan(kGrEffectEdgeTypeCnt));
- effect = GrQuadEffect::Create(edgeType, caps);
- } while (NULL == effect);
- return effect;
+ GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
+ random->nextULessThan(kGrProcessorEdgeTypeCnt));
+ gp = GrQuadEffect::Create(edgeType, caps);
+ } while (NULL == gp);
+ return gp;
}
//////////////////////////////////////////////////////////////////////////////
// Cubic
//////////////////////////////////////////////////////////////////////////////
-class GrGLCubicEffect : public GrGLVertexEffect {
+class GrGLCubicEffect : public GrGLGeometryProcessor {
public:
- GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GrGLCubicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+ virtual void emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
- virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
private:
- GrEffectEdgeType fEdgeType;
+ GrPrimitiveEdgeType fEdgeType;
- typedef GrGLVertexEffect INHERITED;
+ typedef GrGLGeometryProcessor INHERITED;
};
-GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor& processor)
: INHERITED (factory) {
- const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
+ const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
fEdgeType = ce.getEdgeType();
}
-void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- const GrEffectKey& key,
+void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
- &vsName, &fsName);
- const SkString* attr0Name =
- builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
- builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
-
- builder->fsCodeAppend("\t\tfloat edgeAlpha;\n");
+ &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
+
+ GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ const GrShaderVar& inCubicCoeffs = geometryProcessor.cast<GrCubicEffect>().inCubicCoeffs();
+ vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
+
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+
+ GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+
+ fsBuilder->declAppend(edgeAlpha);
+ fsBuilder->declAppend(dklmdx);
+ fsBuilder->declAppend(dklmdy);
+ fsBuilder->declAppend(dfdx);
+ fsBuilder->declAppend(dfdy);
+ fsBuilder->declAppend(gF);
+ fsBuilder->declAppend(gFM);
+ fsBuilder->declAppend(func);
switch (fEdgeType) {
- case kHairlineAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tfloat dfdx =\n"
- "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
- fsName, fsName, fsName, fsName);
- builder->fsCodeAppendf("\t\tfloat dfdy =\n"
- "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
- fsName, fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
- builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
- builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
- fsName, fsName, fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tfunc = abs(func);\n");
- builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
- builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
+ case kHairlineAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
+ fsBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
+ // edgeAlpha.c_str());
break;
}
- case kFillAA_GrEffectEdgeType: {
- SkAssertResult(builder->enableFeature(
- GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
- builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
- builder->fsCodeAppendf("\t\tfloat dfdx =\n"
- "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
- fsName, fsName, fsName, fsName);
- builder->fsCodeAppendf("\t\tfloat dfdy =\n"
- "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
- fsName, fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
- builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
- builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
- fsName, fsName, fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
- builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
+ case kFillAA_GrProcessorEdgeType: {
+ SkAssertResult(fsBuilder->enableFeature(
+ GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s ="
+ "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
- // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
+ // edgeAlpha.c_str());
break;
}
- case kFillBW_GrEffectEdgeType: {
- builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
- fsName, fsName, fsName, fsName, fsName);
- builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
+ case kFillBW_GrProcessorEdgeType: {
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
SkFAIL("Shouldn't get here");
}
- builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
- (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
+ fsBuilder->codeAppendf("%s = %s;", outputColor,
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
}
-void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
- const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
+void GrGLCubicEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
GrCubicEffect::~GrCubicEffect() {}
-const GrBackendEffectFactory& GrCubicEffect::getFactory() const {
- return GrTBackendEffectFactory<GrCubicEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& GrCubicEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<GrCubicEffect>::getInstance();
}
-GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
- this->addVertexAttrib(kVec4f_GrSLType);
- fEdgeType = edgeType;
+GrCubicEffect::GrCubicEffect(GrPrimitiveEdgeType edgeType)
+ : fEdgeType(edgeType)
+ , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs",
+ kVec4f_GrSLType,
+ GrShaderVar::kAttribute_TypeModifier))) {
}
-bool GrCubicEffect::onIsEqual(const GrEffect& other) const {
- const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other);
+bool GrCubicEffect::onIsEqual(const GrProcessor& other) const {
+ const GrCubicEffect& ce = other.cast<GrCubicEffect>();
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrCubicEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect);
-GrEffect* GrCubicEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps& caps,
- GrTexture*[]) {
- GrEffect* effect;
+GrGeometryProcessor* GrCubicEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ GrGeometryProcessor* gp;
do {
- GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
- random->nextULessThan(kGrEffectEdgeTypeCnt));
- effect = GrCubicEffect::Create(edgeType, caps);
- } while (NULL == effect);
- return effect;
+ GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
+ random->nextULessThan(kGrProcessorEdgeTypeCnt));
+ gp = GrCubicEffect::Create(edgeType, caps);
+ } while (NULL == gp);
+ return gp;
}
+