SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
fParams = params;
- fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
+ fTexture.set(SkRef(texture), kRead_GrIOType);
this->setSwizzle(swizzle);
}
SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
fParams.reset(tileXAndY, filterMode);
- fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
+ fTexture.set(SkRef(texture), kRead_GrIOType);
this->setSwizzle(swizzle);
}
void GrTextureAccess::reset(GrTexture* texture,
const GrTextureParams& params) {
SkASSERT(texture);
- fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
+ fTexture.set(SkRef(texture), kRead_GrIOType);
fParams = params;
memcpy(fSwizzle, "rgba", 5);
fSwizzleMask = kRGBA_GrColorComponentFlags;
GrTextureParams::FilterMode filterMode,
SkShader::TileMode tileXAndY) {
SkASSERT(texture);
- fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
+ fTexture.set(SkRef(texture), kRead_GrIOType);
fParams.reset(tileXAndY, filterMode);
memcpy(fSwizzle, "rgba", 5);
fSwizzleMask = kRGBA_GrColorComponentFlags;